Paper Soccer

Choose who starts the game.

Computer level:

Let me start Let the computer start

Paper Soccer - The Rules

The ball starts on the center dot. On your turn you draw one straight segment from the ball to a neighboring dot, in any of the 8 directions. You play blue and attack the top goal; the computer plays green and attacks the bottom goal. The first player to push the ball into the opponent's goal wins.

You may not draw over a segment that already exists, and you may not run along the border wall. Diagonal lines are allowed to cross each other.

The bounce rule: if you move the ball to a fresh, untouched dot, your turn ends. If you move to a dot that was already touched by an earlier segment, or you bounce off the border wall, you keep moving - and you can chain bounces as long as each landing dot was already used. If it is your turn and you have no legal move, you lose.

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